Wednesday, June 30, 2010

Mod Tool Day 1

Eventually we'll be jumping head first into the 3D world so I'm getting familiar with the Mod Tool (3D modeling) so I can help our modeler in getting things ready to import to XNA. And if our modeler gets overwhelmed, or has other priorities, I can jump it to get some assets created. I haven't touched a modeling program for at least 12 months (3DS Max) and I've never used Mod Tool before so I'm remembering/learning along the way. I figured I'd model a car since I think it's a relatively easy thing to start with.
Eventually I'll come to shaders/textures/importing to XNA but for now I'm just learning the tool. I won't post any pictures today because I basically only have a box with wheels. :)

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